PXC Documentation

PXC Home

RM Primitive

pre 1.18

Create SDF object.

Node Data

Display name

RM Primitive

Internal name

Node_RM_Primitive

Inheritances

Node_Processor
Node_RM
Node_RM_Primitive

Inputs

Node_RM_Primitive

dimension

Dimension

enum

Shape

vec3

Size

slider

Radius

slider

Thickness

slider

Crop

rotation

Angle

slider

Height

range

Radius Range

slider

Uniform Size

vec4

Corner

vec2

2D Size

int

Side

slider

Rounded

vec3

Elongate

vec3

Wave Amplitude

vec3

Wave Intensity

vec3

Wave Phase

enum

Twist Axis

slider

Twist Amount

vec3

Position

vec3

Rotation

slider

Scale

bool

Tile

vec3

Tile Distance

vec3

Tile Amount

vec3

Tiled Shift

vec3

Tiled Rotation

float

Tiled Scale

color

Base Color

surface

Texture

bool

Texture Interpolation

slider

Reflective

slider

Triplanar Smoothing

float

Texture Scale

vec3

Camera Rotation

slider

Camera Scale

enum

Projection

float

Ortho Scale

slider

Fov

vec2

View Range

bool

Render

bool

Draw Bg

color

Background

surface

Environment

bool

Env Interpolation

slider

Ambient Level

slider

Depth

vec3

Light Position

bool

Volumetric

slider

Density

Outputs

Node_RM_Primitive

surface

Surface Out

sdf

Shape Data



Related Links