RM Primitive
Create SDF object.
Node Data | |
|---|---|
Display name | |
RM Primitive | |
Internal name | |
Node_RM_Primitive | |
Inheritances | |
| Node_Processor | |
| Node_RM | |
| Node_RM_Primitive | |
Inputs | |
Node_RM_Primitive | |
dimension |
Dimension |
enum |
Shape |
vec3 |
Size |
slider |
Radius |
slider |
Thickness |
slider |
Crop |
rotation |
Angle |
slider |
Height |
range |
Radius Range |
slider |
Uniform Size |
vec4 |
Corner |
vec2 |
2D Size |
int |
Side |
slider |
Rounded |
vec3 |
Elongate |
vec3 |
Wave Amplitude |
vec3 |
Wave Intensity |
vec3 |
Wave Phase |
enum |
Twist Axis |
slider |
Twist Amount |
vec3 |
Position |
vec3 |
Rotation |
slider |
Scale |
bool |
Tile |
vec3 |
Tile Distance |
vec3 |
Tile Amount |
vec3 |
Tiled Shift |
vec3 |
Tiled Rotation |
float |
Tiled Scale |
color |
Base Color |
surface |
Texture |
bool |
Texture Interpolation |
slider |
Reflective |
slider |
Triplanar Smoothing |
float |
Texture Scale |
vec3 |
Camera Rotation |
slider |
Camera Scale |
enum |
Projection |
float |
Ortho Scale |
slider |
Fov |
vec2 |
View Range |
bool |
Render |
bool |
Draw Bg |
color |
Background |
surface |
Environment |
bool |
Env Interpolation |
slider |
Ambient Level |
slider |
Depth |
vec3 |
Light Position |
bool |
Volumetric |
slider |
Density |
Outputs | |
Node_RM_Primitive | |
surface |
Surface Out |
sdf |
Shape Data |
Related Links
- Base Code: /scripts/node_rm_primitive/node_rm_primitive.gml
- Shader [sh_rm_primitive]: /shaders/sh_rm_primitive/sh_rm_primitive.fsh